
While these details might not have a major effect on the core plot of the game – though still vague, we do know that our hero Aiden committed some grave mistake many years ago that led to the death of his niece, and suddenly he finds himself wrapped up in similar danger once again – being able to gain a bit of insight into each and every NPC is pretty amazing.

Another man looking into the window of a bar is borderline-obsessed with hentai. A woman on her phone has an income well-below the poverty line. I discover that a man who brushes my shoulder just got diagnosed with terminal cancer. Being able to pull out my phone and profile any and all NPCs that walked by brought an odd, sometimes uncomfortable level of realism to Watch Dogs’ Chicagoans. Standing on a street corner near what looked like Michigan and Adams, I found myself taking pause and just soaking in the details. But I stress again, while Watch Dogs manages to capture that flow with more than enough competence, it’s the brand new details that separates it from most other games and allows for some truly dynamic storytelling.įirstly is the much-touted “living world.” Ubisoft’s take on a slightly-futuristic Chicago that becomes more and more relevant with each installment of the nightly news manages to handle the concept of urban density in a way that few other open world games have captured. Everything from Batman: Arkham City to Ubisoft’s own Assassin’s Creed has pulled from Rockstar’s rib.

Procure a mode of transportation, mosey on to a mission marker (most likely getting sidetracked along the way), watch a cinematic, complete a mission, reap your reward, repeat. Yes, Ubisoft’s latest franchise (whose release date has just been (re)confirmed) features the same gameplay flow that first appeared in GTA III. Watch Dogs excels when it distances itself from the undeniable imprint that Grand Theft Auto has left on open-world video games.
